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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } My take on GuildWars...a mild disappointment over all. - Page 6 - Guild Wars Forums - GW Guru
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Old Jun 20, 2005, 03:02 PM // 15:02   #101
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Quote:
Originally Posted by Rieselle
What can I say? I'm a hardcore forum PvPer :P



Simplifying arguments like that are boring. It ends threads quickly. I'd rather discuss the nuances ad infinitum. Sometimes a really good idea needs a lot of fertilizer before it can grow.

Hmmm... I REALLY should be spending this time playing the game instead ^_^;
Maybe but it cuts out the waffle, and there is enough fertilizer floating around in these type of post to feed a rain forest.
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Old Jun 20, 2005, 03:15 PM // 15:15   #102
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I only play games that I truly have fun with and any game that feels like online "work" really isn't much of a game to me. The only real problems I had with Madan's article was the "work" statement and the idea that his opinions are true just because you can't tell me my "opinon" is wrong.

I've tried a few of the other "role-playing" games out there and have found them to be nothing more than online work. The grind as everyone likes to talk about will be present in almost any game in some form or another. "Nothing easy in life, is worth doing" kind of thinking just comes to mind.

Just because it is difficult, does not mean that it is not fun. I have a lot fun with and personally enjoy the battles and strategy involved in the game. They are far and away a step in the right direction, much... much better than Lineage 2 and true online work games.

I love how I don't have to start my character over when I see that an adaptation is needed. I have already changed my character at least 20 times in these early parts of the game.

Since all we are babbling about is simple opinions that noone can "prove wrong", why would I post it on a "discussion" forum? Why would I do this if I didn't want anyone to discuss my opinions and view points? The truth of the matter is that using reason and logic, opinions can be shown to be false.

I believe that <insert any rascist or bigot statement here> to be true, that is my opinion and cannot be proven wrong.

This is not true, there are many ways to reason that this opinion is not truthful (therefore wrong).

This assumes that reason and logic are being used by both sides, and rarely is this the case (it's certainly not the case in this thread).

Madan I enjoyed what you typed and I disagreed from my experiences with much of what you stated. You also have a greater responsibility since it was entitled "a review" to represent sound opinions which quite honestly can be proven right or wrong. But this is just my opinion, so do whatever you want with it.
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Old Jun 20, 2005, 03:19 PM // 15:19   #103
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Well, these are my thoughts:

I love GW, but I'd like to see the following:

1. Epic PVP battles- Increase the party size and allow use of terrain and provide a greater sense of purpose in the battles (I'd leave that up to A.net's amazing creativity). From the beginning, this is what I envisioned GW to be like.

2. Provide greater uniqueness/customization of your character to enhance the RP feel and overall satisfaction as you build your character instead of just building a robot so-to-speak.

3. This may be a tough one but, I do wish there was more of an arcade feel/fluidity of your character's movement as you engage in combat. I hate to bring in WoW as an example, BUT, when you activate "combat mode" you stay in that mode until you switch it off or your enemy/character dies. In this way you can still hack and slash or away while moving around and still have the option to flee/cast spells as required. I'm not sure if this would work with GWs combat dynamics but I think this would enhance game play.

4. In many cases, it's all about focus firing on the monk. Kill the monk(s) first. Now this may be a totally inaccurate statement on my part because I haven't done a lot of PvP yet, but I'm at least hearing a lot of this. I wonder how Anet can create greater variablility in "general" battle strategy.

Personally, if I saw these features implementated, I would be one extremely happy GWer.

-Ashraven
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Old Jun 20, 2005, 03:20 PM // 15:20   #104
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Okay...I'm going to reply, even though I haven't exactly read through everything. I just wanted to address a few points.

To some it may sound like you're complaining, but I've read your points and it doesn't exactly sound like complaining to me. You just find the game isn't what you thought it would be. Personally, the game -is- what I expected it to be, mainly because there was no monthly fee, and I haven't been dissapointed. I enjoy this 'grind' that some people seem to dislike. I'm just sorry that you don't have as much time to play as most of us. I'll admit that I play a lot more than some, but not as much as some as well. I maybe clock in 4 - 5 hours a day until the weekend, then it's like one or two at most.

In my own opinion, I just enjoy the game. I paid for it, so I play it. It's a lot better than some games I've played, yet sometimes I do kind of miss the monotony(sp?) of mining, or cutting down trees, etc. It's just how I am.

Enough of my blabbing, I'll get to some of your points.

Quote:
The henchmen are even equipped with really solid AI and perform much better than their levels would indicate(they're about 6 levels lower than you at any given time). The problem is that they're a huge resource burden, often making drops from mobs far less likely. The drops can be improved with less henchmen on your team but the game becomes far more difficult in some game areas if you do decide to group more sparsely. You are ultimately forced to decide: Do you want gold, items and goodies or do you want levels. No game should force you to play that way.
I'd have to say I somewhat agree, although at times the henchmen AI isn't that great. I mean, the healer henchman tanks sometimes. That's not good AI is it? As does the cultist henchman, and both can get annoying. I agree that the henchmen stealing the drops is a pain, but if they didn't implement that, then hardly anyone would team up with other players and would just team with henchies to get every drop. It creates a certain balance, I think.

Quote:
The last two problems I notice is that the game has a story but unlike most reviewers, I think it's pretty weak. The game unfolds around you very slowly, rarely forcing you to make tough calls or split-decisions. Moreover, the gameplay focuses on either: "Fetch me this ingredient." OR "Kill XXX entity for me to gain experience.".
I agree that the story is a little weak. I mean, you go from fighting Charr in Ascalon, to helping out the dwarves in the Shiverpeak Mountains. I guess it just doesn't make much sense to me, ah well. About the fetch me this, kill that for me...true, it can get repetitive at times, but at least you only have to walk to that spot and not back. I've never played WoW or EQ, but I know that in those games if you have to deliver something to someone, you have to walk to and back. At least we get to teleport from city to city, you know?

Onto other topics.

The Mesmer Class has already been described as the hardest class to get in to. The skills that the mesmer class provides are not always made for PvE, but more for PvP. When I had a mesmer, I found that Backfire wasn't all that helpful to me during PvE, as not many of the early monsters cast spells. Backfire -does-, however, get better as the game progresses.

I'll just offer the same advice as I've been given. Try and find quests that give skill points only. Don't worry about the quests that just give exp, or give exp and a few useless items. Just do the quests that award skills. It's what I've done with a lot of my characters, and I'm only in Ascalon as much as I want to be. Also, save some skill points, and don't initially(sp?) buy skills from trainers, unless the trainers are kind of hidden like in the Ascalon Settlement (over in Kryta).

I'm also going to agree on a few other points that have been made. I feel that those helemets for warriors that offer bonuses to axe, sword, etc. should be altered instead of the same dome helmet that's always available. More weapons would also be awesome, as I'd love to start using spears or lances, or even Monks could get more defensive with staves that can actually be used in combat. I know it'd take some more coding to make it happen, but ah well.

Even if you don't feel up to it, I still offer some help to you. I have a monk/mesmer in Ascalon at the moment named Priestess Niare, if you'd like to join up sometime. I can help with the main Ascalon missions, or some of the skill quests. My main character is Niare Tilnalil, a Warrior/Elementalist, so if I'm not on as my monk, I'm on as my warrior.

Eh...sorry if my post is all over the place. I'm kind of tired at the moment.
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Old Jun 20, 2005, 03:28 PM // 15:28   #105
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Quote:
Originally Posted by Ashraven
Well, these are my thoughts:

I love GW, but I'd like to see the following:

4. In many cases, it's all about focus firing on the monk. Kill the monk(s) first. Now this may be a totally inaccurate statement on my part because I haven't done a lot of PvP yet, but I'm at least hearing a lot of this. I wonder how Anet can create greater variablility in "general" battle strategy.

-Ashraven
Like you said in many cases. Usually when i pair up with my guild we always go after the mesmer class, then the monks. Mesmers usually tend to give us a harder time by shattering enchantments or taking energy away. Anyways, my 2 cents
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Old Jun 20, 2005, 03:28 PM // 15:28   #106
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Quote:
Originally Posted by Rieselle
I think if you both have the option to choose the same subset, then it doesnt matter if the two subsets you actually choose are unequal - it's still fair.
That is true, and a good perspective.


Quote:
Take arcade fighting games... no matter how hard the developers try to balance things, it can never be perfect.
Definitely part of my point. =)

Quote:
Well - for the Equalness freaks out there - here's another solution.
Give us more templates, and make some PvP arenas only open to template characters. There. Perfectly fair PvP, without the grinding. And pve rewards still in place. And it doesn't impact on the rest of the game, for those mixed pve & pvp people, or those pve only people, or those pvp people who aren't Equalist fanatics.
I definitely like this idea. Prone to get boring quickly if there aren't a lot of templates, and removes some of the skill and fun aspect itself (in that you don't get to create a character), but I would enjoy playing it. (I enjoy playing "unfair" PvP right now anyway, but it's a good idea.)

Quote:
Anyone who argues for UAS versus template-only, really ARE only interested in "silver-platter", not "equalness"
That's not really true. There's some fun and skill missing from template-only. I mean, you could offer an arena where players just flip coins. Totally fair, but not much fun.

I'm not against template-only per se, but it's not offering as much fun as Guild Wars could be offering.

Quote:
I guess here's another point. Have you heard the saying "Well, luck is a skill all its own." Or, for Naruto watchers out there, "Your genius is Hard Work, Lee!".

Well maybe, just maybe, "free time and an obsessive personality is a skill all its own." Those people complaining that other people have more time to grind than them - it's perfectly fair because YOU TOO can grind just as much, if you choose to do so. Quit your job. Divorce your wife. Sell your children to pay for food and internet.
I really hope you aren't taking yourself too seriously on this. =)

Luck is NOT a skill all its own. Nor is free time. The idea is ludicrous, and is semantic sophistry. The definition of "skill" may be a little vague, but not THAT vague.

Quote:
Things FPS competitions reward you for:
(...)
Things Chess competitions reward you for:
(...)
Things GW competitions reward you for:
(...)

((... lots of things that are time consuming ))
I don't have any problem with the fact that people who put the time in have a better chance of winning, per se. It's just not the focus; the part I want to matter is skill, and I prefer that no other time (or money, or whatever) spent should matter. Watching replays, or trying different builds, etc. are all things that increase skill, and I'm strongly in favor of increased skill leading to a better chance of winning. What I'm against is the concept of a chess player getting an extra pawn because he's played lots of chess (or even being able to swap knights for bishops at the start of the game, which is closer to the "different but equal" idea).

Quote:
Actually - now that I think about it, one thing that attracts many people to RPGs is that, even if you have no natural ability whatsoever, if you persist at it, you'll eventually overcome any obstacle, from sheer levelling if nothing else.
This is true. It's also a fine thing for PvE and role playing in general.

It has no place in competitive play, in my opinion. I shouldn't be able to "level" (aka grind) in any way that means I can suddenly defeat human opponents that I couldn't before. It seems clear to me that ArenaNet also feels the same way, at least in general.

Quote:
Whereas they might get discouraged from FPS's because they'll never get enough twitch reflexes to be able to compete at a reasonable level. Whereas an RPG always dangles a bit of a carrot to keep you playing just a little more.
If it's man vs. machine strictly for entertainment (which includes pretty much all computer RPGs per se), the man should always eventually win, or the game designers have screwed up.

But when it's man vs. man, skill should be the deciding factor (vs. grind). (I'm not trying to advocate that the better player should win every time; luck is allowed and encouraged to a moderated degree, so that the worse players always have a chance and a hope of winning, as well as the better players having to actually play better, because there's always a threat of losing.)

Quote:
GW offers a nonthreatening environment for such people (carebears?) to trade time for a bit of a leg up, whilst still being "fair" enough so that skilled players can come along and whip their asses. The legitimate (non-whinging loser) complaints probably come from skilled players who are annoyed at the advantage grinding time gives to other skilled players. The anti-carebears argument usually comes from skilled players, because they are skilled, thinking that they are more important than the plodding masses.
I guess this is where we just disagree some. I want to play a game of skill, not of grind. I don't want to win or lose and think, "Well, it's only because we/they played more PvE." I'd like to be able to have real pride in my wins, and know that my losses were my own lack of skill (or a bad day: i.e. luck), and that by increasing my skill I'll do better. I don't want to feel like, "Well, if I hunt for more Elite skills and better weapons, I'll do better." But that's how I feel right now. And at the same time, I don't want to win just because I've done that.



Quote:
(And no - a seperate UAS pvp ladder isn't the solution, cause if a pve player can simply make such a character and then see all the spells and stuff, then discipline alone isn't enough to keep the "reward" in the grinding game. However, a template-only arena would probably do the trick.)
Here's where I always get a little confused. Why do we want to keep the so much reward in the grinding game? I'm seriously interested in replies to this, and not because I don't think they exist, I just don't know them.

It sounds like some players want to use "a better chance to win in PvP" as a reward to make people want to play more PvE. Why? Isn't PvE fun enough for people to just want to play it anyway? If it isn't, using PvP in this way doesn't sound like the right solution; make PvE more fun, instead!

I do all kinds of side quests and exploring in PvE because it's fun. I prefer a leisurely group in missions rather than just racing through. I don't think this would change if PvP was fully unlocked (unless I suddenly like PvP so much more I spent a lot of time playing that instead of PvE, but that still seems good for everyone).

Quote:
So hey, whaddya think? Give us some more templates, some more varied templates (I'd like to see 5-6 templates per CLASS, myself), and give those hardcore pvp'ers template-only arenas to "prove their skillz".

...

PS. Having said all that, I wish ANet would just let us unlock things by playing pvp matches, and shut all of us up :P :P :P
I like the idea, especially if they increase the number of templates as you say (and rotate them). It does add a different skill in being able to identify templates during combat and respond appropriately, etc.

Allowing PvP play to unlock things would also be a step in the right direction, at least. Then playing chess would make you better at chess, rather than playing PvE making you better at chess.
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Old Jun 20, 2005, 05:54 PM // 17:54   #107
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Madan, maadan, madan...
Anyone who disagrees with you is not a liar, stupid, or has psychological issues. They are merely expressing their opinions just as you are so freely doing.
I initially felt I was being singled out, but no, you attack anyone who disagrees with you. I suspect the psychological issues are not mine, dear.

Oh yes, I called you dear because your style of writing is distinctly female, and my mistake, I assumed as such.
If you don't want this aggrievious error to occur in the future, I suggest writing in a less whiny, emotional tone. (And no I don't believe all females are that way, but many are.)
Secondly, normal well adjusted males (and some females) could care less about the many issues you whine piteously about.
Lastly, I don't take offense at any term of endearment applied to me - even if the gender is incorrect. You may refer to me as "hon" from hereforth if you feel it establishes equality?

Lastly, I am merely the first of many to pick your ill-conceived, poorly written, and non-researched "report" regarding Guild Wars apart. Lo and behold, there are many others doing the same.

Unlike your report, I enjoy the game and am still playing it. My critiques which are posted all over these forums for anyone to read are overall positive in scope.

Any fool can complain - and most do.
(Bah! I did it again~ assumed you were inferior! /apologies)
It takes a little more knowledge and patience to actually propose solutions than simply pick apart what you disagree with.

My offer to help you stands - I don't suffer from egomania or any other delusions of grandeur. I'll help anyone who asks me otherwise.
Can you say the same?
Your posts indicate otherwise.

Your pal,
Talesin

Last edited by Talesin Darkbriar; Jun 24, 2005 at 04:35 PM // 16:35..
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Old Jun 20, 2005, 10:42 PM // 22:42   #108
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I have to say that JoDiamonds makes very convincing and solid arguments. He's convinced me, by sheer heft of his points. As to the others individuals that were very helpful, I'm going to look into punching my way through the game a bit faster. Perhaps I will be successful. I'll give the game another month and, if by then, after 60+ hours or so, if I see that I've made little progress, I'll simply stop playing.

I won't post here again. It's a general waste of time.

The side quests were simply causing me to move almost in reverse.

As to Talesin, I'll only respond this last time:

Quote:
Anyone who disagrees with you is not a liar, stupid, or has psychological issues. They are merely expressing their opinions just as you are so freely doing.
I never called you stupid.
As for your little violin play, good job. I'm sure there are many posters here, whom love GW, that will use my criticisms of the game, as a springboard towards believing your lies and manipulative comments. Your behavior in this thread is an embarrassment. But quite frankly, I don't care. It's only a game. And not a classic one, at that.

Quote:
Oh yes, I called you dear because your style of writing is distinctly female, and my mistake, I assumed as such.


Very mature. But seriously, your "my dears" are quite queer.

No insults in these posts either:

Me being "irrational" after I opined that I didn't like the game as much as I thought I would:
Quote:
...and your review is more a personal vendetta of perceived injuries rather than a factual accounting...
On my gaming "acumen" and general intelligence:
Quote:
The time sink becomes when you simply cannot progress in the game - due to shortcomings in your strategy and tactics - or generally a complete lack thereof.
Despite it being the first post, your affirmations on my truthfulness:
Quote:
Quote:
Originally Posted by Madan
PvP is very cutthroat and you won't really be competitive in upper-echelon play, without the goodies you find campaigning. So you can forget dreaming about jumping in right after buying the game and competing at any decent level in PvP.

This quote is simply factually inaccurate; a lie.
(Apparently, JoDiamonds and other posters here are liars also. I'm in good company.)

On my entire arguments and the time I spent posting:
Quote:
...you make such goofy statements...
And:

Quote:
Spoken like a true noob.
And even moreso:

Quote:
Spoken with the true confidence of the utterly clueless.
On my education and writing:

Quote:
Your review, while entertaining, is completely biased, shabbily researched, and sloppily written.
I spent time grabbing these posts and reviewing them, not to swamp this thread(it was already derailed) but for two specific purposes.

1. To emphatically ask any posters with inclinations towards believing your rhetoric about my lies and insults to simply reread the courtesy and civility with which I comprised my first post, and to showcase the immature comments and underscore that none of my posts affirm the following: "GuildWars sucks." OR "GuildWars is bad." OR "XXX person is a noob/idiot/clown/ass for liking the game."

Because I think affirming any of the aforementioned is simply...well...dumb. I can't tell someone what to like. I was simply voicing my own dislikes with the game. Many of which have found root in the arguments of others.

Moreover, noone has been devastatingly convincing about their own point. I can concede that people each like their games differently but I haven't really seen arguments from individuals that shattered my conceptions(short for levelling, which I haven't really tested yet). We will see.

That said, what I never did, was state: "You like this game? You must be a stupid noob!"

To wit:

2. I also copied those posts of yours to showcase the slew of unmistakeable insults you flung in my direction as your first reply. Make no mistake. Those comments weren't in response to any "attack" of mine. Those comments, rife with ignorant insults were your first "ripostes" to a polite and harmless post. Basically, I said: "I don't like this game." and you responded by calling me everything in the book, short of using full-bore expletives that would attract moderation from the admins here.

I think it's interesting that you would affirm that I would attack you, when you fired the first salvo and did so far more often than I would. Maybe you're hoping: "Hey this guy is saying something unpopular, maybe if I slime him, more of it will stick." Immoral but a solid strategy. No doubt some people will fall for it.

Quote:
(And no I don't believe all females are that way, but many are.)
A mysoginist too? Damn.

Quote:
My offer to help you stands - I don't suffer from egomania or any other delusions of grandeur. I'll help anyone who asks me otherwise.
Can you say the same?
Your posts indicate otherwise.

Your pal,
Talesin
You obviously have an axe to grind with me. Probably from some corner of my past. It almost sounds like you've having fun taking shots at me but you should know every insult and attack only makes you look even more of an ass.

Learn how to deal with people. Seriously. Screwing with people, just because you can, doesn't make it justified. For all you know, I might actually be a very decent person and making an avalanche of ignorant comments, wrapped in pretty words, doesn't make you sound intelligent. The content is just as important as the conveyance.

To the rest of the posters that were so helpful, thanks a lot. I won't lie by stating that you encouraged me to try the game again. But other forums and their participants did and certainly, some valuable insight and strategy was gained here. For those that were polite, honest and mature, regardless of their POV, I'd like to thank you for your time.

Posting in this forum, due to it's "noise" level is pointless for me. Good luck with your game. Enjoy.

Ciao.

Last edited by Madan; Jun 20, 2005 at 10:45 PM // 22:45..
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Old Jun 20, 2005, 10:51 PM // 22:51   #109
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Adios amigo!
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Old Jun 20, 2005, 11:03 PM // 23:03   #110
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Quote:
Originally Posted by JoDiamonds
That's not really true. There's some fun and skill missing from template-only. I mean, you could offer an arena where players just flip coins. Totally fair, but not much fun.

I'm not against template-only per se, but it's not offering as much fun as Guild Wars could be offering.

I really hope you aren't taking yourself too seriously on this. =)
Heheh, I hope it's clear that most of my crazy talk is a little tongue in cheek. :P


I was using the template-only thing as an illustrative example of "absolute fairness" without giving everything away.
Another, more fun idea would be to further divide the skill set, into "core" and "locked" stuff. Core stuff, for example, all of the pre and post searing ascalon skills, minor runes, basic (eg. 1/-1 vampiric, etc.) weapon mods, etc, would all be unlocked from the start. They are also available to be used on "template-only" arenas. The rest, "locked" stuff, have to be pved for as usual.


Quote:
Originally Posted by JoDiamonds
Luck is NOT a skill all its own. Nor is free time. The idea is ludicrous, and is semantic sophistry. The definition of "skill" may be a little vague, but not THAT vague.
Heheh, maybe it comes from the notion that some people are consistently luckier than others, so that "luck" seems to be a natural talent for them. And natural talent is part of skill.

Quote:
Originally Posted by JoDiamonds
I don't have any problem with the fact that people who put the time in have a better chance of winning, per se. It's just not the focus; the part I want to matter is skill, and I prefer that no other time (or money, or whatever) spent should matter. Watching replays, or trying different builds, etc. are all things that increase skill, and I'm strongly in favor of increased skill leading to a better chance of winning. What I'm against is the concept of a chess player getting an extra pawn because he's played lots of chess (or even being able to swap knights for bishops at the start of the game, which is closer to the "different but equal" idea).
It seems like you have a fairly competitive-purist attitude to things, which is ok. Since I play a lot of fight games, I'll make another fight game analogy.

There are some fight games where skill is paramount. Anyone who knows what they're doing, even just a little, will cream anyone who doesnt. (eg. Virtua Fighter 4). In opposition to that, there are some games where "button-mashing" can often get you a lucky win against a skilled opponent who gets careless or is caught by surprise. (Eg. Dead or Alive 2.)

The difference of opinion here we have is how much of a factor non-skill/non-strategy elements (ie. Grind, Luck, Surprise factor) should play in victory. My preferred amount seems to higher than yours - I think it's more "fun" to have a more unpredictable game. (RTS analogy - I prefer C&C Generals to Starcraft. It's totally broken at extreme competitive level, but casual players can mess around and still have a chance of a crazy or lucky win.)

I guess to put it in perspective, let's divide the population into 4 levels of skill, from 1- total n00b to 4- korean psychos. I'd prefer that non-skill factors of grinding, luck, and wierdness (All e/w team! w00t!) have enough of an impact to allow people to compete on an even footing with groups 1 skill level higher than them, that are lacking in those non-skill factors.


Quote:
Originally Posted by JoDiamonds
I guess this is where we just disagree some. I want to play a game of skill, not of grind. I don't want to win or lose and think, "Well, it's only because we/they played more PvE." I'd like to be able to have real pride in my wins, and know that my losses were my own lack of skill (or a bad day: i.e. luck), and that by increasing my skill I'll do better. I don't want to feel like, "Well, if I hunt for more Elite skills and better weapons, I'll do better." But that's how I feel right now. And at the same time, I don't want to win just because I've done that.

Here's where I always get a little confused. Why do we want to keep the so much reward in the grinding game? I'm seriously interested in replies to this, and not because I don't think they exist, I just don't know them.
You see - that's where there's a subtle difference between what we enjoy. I like PVP too, but as an extension of the RPG elements. I like to feel that, as I play PVE and get skills and stuff, that I'm becoming "more powerful" (otherwise, what's the point?). There's a certain joy in getting a new skill and going "Finally! Aftershock! Now I can make my ultimate Earth knockdown build in the arenas! Mwahahaha!" that wouldn't be there if I simply had it straight away. It's the spice in my PVE life.
There's also a certain fun in getting plastered by other people who do cool things that you arent able to do yet. A sort of "OMG! He's using Aftershock! That's so cool! I sooo want that skill...."
It's the carrot in my PVE life.

So you can see how, properly done, the two parts of PVE and PVP can benefit each other for people like me, not be totally seperate or detract from each other. Your thoughts?
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Old Jun 20, 2005, 11:15 PM // 23:15   #111
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Madan,

I really don't think you were looking for any type of reasonable discussion to begin with... I mean who are you kidding?

You are handy with the quote bar, but you are just as bad and disrespectful. Are we supposed to believe that you have taken the moral high road on all of these posts?
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Old Jun 20, 2005, 11:32 PM // 23:32   #112
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My, my. After reading through and scanning most of this thread I find Mr/Ms. Madan, as I am left unsure, to be quite a fool. She (I'm going to go with that) spends 90% of her time defending her ridiculously biased and inexperienced-based "review". She then responds to any criticism with brash and spiteful defense and takes everything as a personal attack. She clearly is one of those "bad" players as she wrote the review after 25 hours stuck at level 10 still in the wastelands of the searing.

She also claims that each level would take you 5 hours! This is utterly false. level 19--->20 took me far less than that, 3 at the most. This person is what I would call a troll. She is not looking for help and is just one of those people who refuses to be wrong. I'm glad that she has left us and I hope the other forums enjoy her company. Although shes one of those people that thinks someone likes them and then as soon as they are gone people are talking about her.

This is just my opinion, and according to her those cannot be wrong, that is as long as it's her opinion, since she continuously told other people that their opinions were blatantly wrong and then said she had to be right because opinions were never wrong!!

I cannot forget how she flaunted her MBA!! Big deal, lady! You can tell that she thinks she knows everything, probably a fresh college grad as people like that tend to be very "wise" in their ways. I would hate to be her co-worker she reminds me of Ms. Omirossa(sp?) from the apprentice.

If you were wondering my post is conjured completely out of my dislike for this person based on her posts.
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Old Jun 21, 2005, 02:47 AM // 02:47   #113
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Quote:
Originally Posted by Rieselle
Another, more fun idea would be to further divide the skill set, into "core" and "locked" stuff. Core stuff, for example, all of the pre and post searing ascalon skills, minor runes, basic (eg. 1/-1 vampiric, etc.) weapon mods, etc, would all be unlocked from the start. They are also available to be used on "template-only" arenas. The rest, "locked" stuff, have to be pved for as usual.
This would definitely help some, at least. I still find it weird when I unlock minor or major runes that I've already unlocked the superiour runes for. =)

Quote:
I guess to put it in perspective, let's divide the population into 4 levels of skill, from 1- total n00b to 4- korean psychos. I'd prefer that non-skill factors of grinding, luck, and wierdness (All e/w team! w00t!) have enough of an impact to allow people to compete on an even footing with groups 1 skill level higher than them, that are lacking in those non-skill factors.
Fair enough. And to be clear, my issue is skill vs. grind, not skill vs. luck. I have no problem with luck being a significant factor, as long as skill is pretty obvious in the long run. Think of it as being like poker. Anyone might be able to win a hand against the best poker player in the world. But if you played again and again and again, eventually it would be clear who the good players are and aren't.

I'm all in favor of luck allowing games to swing, because it's important to make the skilled players fear losing and give hope to the ... less skilled players. (I don't think I'm very good at GuildWars, for what it's worth.) It's highly debatable how much luck should factor into it, and it's kind of a vague thing anyway.

There are some more general things that can swing games that I'd like to see too, such as more varied win conditions for maps, and more powerful environmental changes that parties would need to adapt for. This would also force parties to not find one magical, super powerful strategy and stick to it. Some examples:
  • PvP battlegrounds where various Ranger spirits are present at the start (but of course you don't know that beforehand).
  • Battlegrounds with great fog where players can't see as far as they can shoot.
  • Extra lava, or random lightning strikes, or random monsters entering the map
  • Random events taking place during the match, such as one party member being automatically ressurected for each team, or all characters getting +5% morale all of a sudden, or all players suddenly being poisioned.

That kind of thing is a lot of fun, and is a good kind of randomness, in my humble opinion. It keeps players on their toes, and encourages bringing a variety of skills and solutions to the dance. (To some extent, I like the idea that an extremely focused group could be really thrown off by random happenings that wouldn't affect a well rounded group as much.)

(For what it's worth, I had written another post about this general subject a short while back:
http://www.guildwarsguru.com/forum/s...ad.php?t=23406 )

I'm less happy to lose and think it's just because someone else spent more time or money. As a sometimes professional Collectible Card Game player, I'm pretty familiar with the notion that spending more money translates into an increased chance of winning. I find it distasteful, and the grind for powerful items and skills in GuildWars reminds me of it heavily.

Quote:
You see - that's where there's a subtle difference between what we enjoy. I like PVP too, but as an extension of the RPG elements. I like to feel that, as I play PVE and get skills and stuff, that I'm becoming "more powerful" (otherwise, what's the point?). There's a certain joy in getting a new skill and going "Finally! Aftershock! Now I can make my ultimate Earth knockdown build in the arenas! Mwahahaha!" that wouldn't be there if I simply had it straight away. It's the spice in my PVE life.
Yeah, I guess I just want my PvP separated more from PvE. I follow that whole line of reasoning fine, and I do the same thing ... but I don't want it to spill into PvP, mostly. When I get new skills in PvE, it is exciting.

And it does still happen in PvP, it's just different. Your skill does increase through playing, and it's awesome when the light suddenly dawns. It happens in PvE too, for what it's worth: It took me an embarrassingly long time to figure out that my healer shouldn't just be running away from monsters in PvE, but should be dragging them onto my teammates so the monster will stop chasing me. But when I figured it out (without having read it on a forum ;), it was pretty awesome.

So I feel like it's still there for me, in PvP, it's just a different "thing", besides items, skills, etc.

Quote:
There's also a certain fun in getting plastered by other people who do cool things that you arent able to do yet. A sort of "OMG! He's using Aftershock! That's so cool! I sooo want that skill...."
It's the carrot in my PVE life.

So you can see how, properly done, the two parts of PVE and PVP can benefit each other for people like me, not be totally seperate or detract from each other. Your thoughts?
I think I understand the idea, and it might really be the best thing for GuildWars to keep a system like it is now. Because there's proably more players who prefer it that way. I just don't like it as much personally. ;)

(Upon all this reflection, it's probably mostly because of the distasteful CCG experiences, where other players outright spend more money and have better decks. It's not that I never did the same thing myself, much as I probably will keep doing some grinding in GuildWars to get myself on "equal footing", it's just that I'll never like doing it, or the feeling that's necessary.)
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Old Jun 21, 2005, 03:01 AM // 03:01   #114
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My apologies to the original poster for the sour nature of this board's population.
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Old Jun 21, 2005, 04:13 AM // 04:13   #115
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Please don't apologize for me. I meant what I said. If you feel the need to look superior to everyone by apologizing for their actions do it somewhere else.
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Old Jun 21, 2005, 04:22 AM // 04:22   #116
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hmm well I have to aggree with the original poster, i really like this game at the begining of it all, but now am very bored of it. My biggest thing is character development and rping which there is none of in this game. Yea I know you can do your skills thing but that is really not character development in the true sense, I guess Im one of those stat junkines and I like to develop my character over a long period of time. I just found this game to get very repetative, noone is really better than anyone at this game cause everyone wins and loses at pvp which after 100 rounds is the same thing over and over again, no real reward for pvp. Then the whole guild thing got screwed up somewhere along the lines cause there are just too many, too many small ones and whatnot so theres no real "guildwars". Its too linear for my tastes I like huge explorable worlds ones that if i didnt feel like combating one day I dont have to and can still have fun. I play everquest (6yrs) and there are some days I wouldnt log off cause I can sit and roleplay with people, go help newbies out, drink with friends at a pub etc etc...this game to me, If I cant find a group or whatever i dont feel the need to stay logged in and now the days are growing longer and longer for me not logging in at all. I guess I just like the more traditional "living world" MMO's. This one is just basically a coop single player game. The items and weapons are nothing special, theres really no big challenging mobs to beat that drop special stuff etc and I like all that. Everything is just equal and watered down to me here no "spice" at all. Maybe when expansions come out it will change, but until then its time for me to rest this one upon the shelf and play something different, an mmo where i have STR, STA,INT,LUCK,DEX etc etc. take care all Rubies of Eventide anyone? lol.....Aidu
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Old Jun 24, 2005, 06:22 AM // 06:22   #117
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"""And no, you haven't proven that my OPINION is wrong. Opinions can't be proven wrong. That's why, they're like, opinions."""

Hmmm. What if one holds the opinion that the world is flat?
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Old Jun 24, 2005, 05:38 PM // 17:38   #118
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Quote:
I guess I just like the more traditional "living world" MMO's. This one is just basically a coop single player game. The items and weapons are nothing special, theres really no big challenging mobs to beat that drop special stuff etc and I like all that. Everything is just equal and watered down to me here no "spice" at all.
I would have to agree with PrimeHealer for the most part, although, my feelings are not quite as strong as what his appear to be.

I also like traditional MMOs where your character is unique enough but not necessarily uber. I have a lot of fun building my character and finding rare items. The problem is that I don't have time to spend 3-4 hours a day like in current MMORPGs. I like the fact that I can play 1-2 hrs of GW and feel satified. As someone said, GW is great for the more casual gamer. It sounds like this may be a contradition, but I think you can add more traditonal MMO aspects and still be geared for the casual gamer. To a certain degree, this can only be fully realized through truly persistent worlds found in WoW or EQ2. I understand this and what A.net is trying to stray away from. A.Net wants to create a niche for themselves, after all, they are in the business of making money.

Don't get me wrong, I am enjoying the game very much. I still haven't completed it, so there is much to do and much to explore. I think RP players deserve more unique rewards than what is currently offered. The RP content was critical for GW to attract customers, who for the most part, come from an RPG background. Many people keep stressing that the name "Guild Wars", means just that-Guild vs. Guild" -, however, the RP/PvE side of the game is the "glue" that keeps this game together.

Well, that's the way I see it. You may agree to disagree.
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Old Jun 24, 2005, 07:45 PM // 19:45   #119
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It seems to me that Madan was pretty much just trolling.

It's one thing to express a negative opionion of the game, it's another to stick around and continually fan the flames.

Someone please get a mod to lock this thread.
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